Installing Sunrise Studio
Sunrise Studio is an alpha. It has no release yet, so you build it yourself. Studio also needs Sunrise 0.6, which has no release yet either. Both get releases once they are tested and stable.
This guide takes you from a working Sunrise install to a running Studio.
Requirements
- Windows 10 or 11, 64-bit, with a Direct3D 11 graphics card
- Destiny 2 installed with Sunrise. See Installing Sunrise.
- Visual Studio 2026, to build Sunrise
- the .NET 9 SDK, to build Studio
- git, optional; without it, download the code as a ZIP
- Blender 5.2 or newer, optional, for the Blender add-on
Close the game before you start.
Build Sunrise 0.6
Studio reads the game’s package keys from a file that Sunrise 0.6 exports. The mods Studio builds also need the 0.6 mod loader. Sunrise 0.5.1, the current release, has neither.
In the Visual Studio Installer, add the Desktop development with C++ workload. Check that the v145 toolset and the Windows SDK 10.0.26100 are selected.
Get the source. With git:
git clone https://github.com/stanuwu/SunriseWithout git, open the Sunrise repository, choose Code > Download ZIP and unzip it.
Open
Sunrise.slnin Visual Studio. Pick theReleaseandx64configuration and build.The build writes
build\x64\Release\steam_api64.dll. In your game folder, replacebin\x64\steam_api64.dllwith it.
Your saves and mission scripts stay as they are. Your settings do not: Sunrise 0.6 replaces an older
bin\x64\Sunrise\settings.json with its defaults. Before you start the game, note any values you
changed, such as steam.language, and set them again afterwards. See
The version key.
Export the package keys
Studio cannot read the game’s packages until Sunrise exports their keys. You do this once.
Export package keys once has the
steps: turn on dump_package_keys, start the game once, then turn it off again.
Build Studio
Install the .NET 9 SDK.
Get the source. With git:
git clone https://github.com/stanuwu/SunriseStudioWithout git, open the Studio repository, choose Code > Download ZIP and unzip it.
Open PowerShell in the source folder and run:
powershell -ExecutionPolicy Bypass -File .\publish.ps1The bypass applies to this one command. It is needed when Windows blocks scripts by default.
The build writes
publish\Sunrise Studio.exe.
The exe is one file and needs no .NET install to run. You can move it anywhere. Keep it outside the game folder.
Install the Blender add-on
This step is optional. You need the add-on to open Studio’s exports in Blender and to bring models from Blender into Studio. It is a separate project, and Studio does not include it. Install the Blender add-on has the steps.
Start Studio
Run Sunrise Studio.exe. On the first start, pick your game folder and leave Package key source
on Automatic. Getting started walks through the first
start and your first project.
Update
Studio and Sunrise change often while they are in development. To update:
- Get the new source:
git pullin each source folder, or download the ZIP again. - Build Sunrise again and replace
bin\x64\steam_api64.dll. A new settings version again resetssettings.json. - Run
publish.ps1again.
Your projects and Studio’s own settings are kept.
Get help
- Read the Sunrise Studio docs.
- Report a Studio bug on GitHub issues.
- Ask a question on Discord.