SUNRISE STUDIO

Shortcuts and presets

Studio has five shortcut presets: Sunrise Studio, Blender, Unity, Maya and Unreal. You can change every binding in the Shortcuts window. The player camera keys are fixed. Shortcuts are saved in your local settings, not in projects.

Where a shortcut works

sectionworks
Menusanywhere, except while you type in a text field
2Din textures, CUI canvases and graphs, with the view under the pointer
3Din scene and asset views, with the view under the pointer

Studio reads the keyboard and mouse only while one of its windows is active. Shortcuts do nothing while Studio runs background work. Losing focus or opening the Shortcuts window ends a drag.

Choose a preset

  1. Choose Edit > Shortcuts….
  2. Open Preset and choose a preset.

Choosing a preset replaces every binding.

Change a binding

  1. Choose Edit > Shortcuts….
  2. Open the Menus, 2D or 3D tab.
  3. In the Binding or Second binding column, click the button of the action.
  4. In Press a shortcut, press the new key, click or drag. Hold Ctrl, Shift or Alt to include them.

Escape cancels. x next to a binding clears it. Reset returns the action to the preset’s binding. A changed action shows in the accent color. Every change saves at once. Press Close when you are done.

Conflicts

A binding with more modifiers wins over one with fewer. If two actions still match the same input, neither runs. The window marks the conflict in red and counts it at the top. Hover the binding to see which action it overlaps.

Sunrise Studio is the default preset. The other presets follow their editors. An action with no common binding in an editor stays unbound in that preset.

actionSunrise StudioBlenderUnityMayaUnreal
New projectCtrl+NCtrl+NCtrl+NCtrl+NCtrl+N
Open projectCtrl+OCtrl+OCtrl+OCtrl+OCtrl+O
Save projectCtrl+SCtrl+SCtrl+SCtrl+SCtrl+S
UndoCtrl+ZCtrl+ZCtrl+ZCtrl+ZCtrl+Z
RedoCtrl+YCtrl+Shift+ZCtrl+YShift+ZCtrl+Y
Build packagesCtrl+Shift+Bunboundunboundunboundunbound
Build and installunboundunboundunboundunboundunbound
Update running gameunboundunboundunboundunboundunbound
Navigate backBack click or Alt+Left ArrowBack clickBack clickBack clickBack click
Navigate forwardForward click or Alt+Right ArrowForward clickForward clickForward clickForward click

These creation actions are unbound in every preset: New texture, New static prop, New mission script, Clone material, Clone weapon, Clone armor, Clone plug and Open Interface list. Create from a category says what each does.

  • Back click and Forward click are the side buttons of the mouse. They work anywhere in the window.
  • Navigate back and forward move through the assets, maps, pages and selections you visited.
  • While the Mission Graph is active, Save project saves the script.

2D

actionSunrise StudioBlenderUnityMayaUnreal
PanMiddle drag or Right dragMiddle dragMiddle dragAlt+Middle dragRight drag
ZoomWheelWheel or Ctrl+Middle dragWheelAlt+Right drag or WheelWheel
Frame selectionF or Numpad .Numpad .FFunbound
Frame allunboundHomeunboundAHome
Select; drag to moveLeft clickLeft clickLeft clickLeft clickLeft click
Delete selectionunboundX or DeleteDeleteDeleteDelete
Duplicate selectionunboundShift+DCtrl+DCtrl+DCtrl+D

Delete selection works in CUI canvases and graphs. Duplicate selection works in CUI canvases.

3D

actionSunrise StudioBlenderUnityMayaUnreal
OrbitRight drag or Alt+Left dragMiddle dragAlt+Left dragAlt+Left dragAlt+Left drag
PanMiddle drag or Shift+Right dragShift+Middle dragMiddle dragAlt+Middle dragMiddle drag
ZoomWheelWheel or Ctrl+Middle dragWheel or Alt+Right dragAlt+Right drag or WheelAlt+Right drag or Wheel
Frame selectionF or Numpad .Numpad .FFF
Frame allunboundHomeunboundAunbound
SelectLeft clickLeft clickLeft clickLeft clickLeft click
Set cursor to selectionunboundunboundunboundunboundunbound
Show or hide the 3D cursorunboundunboundunboundunboundunbound
Show or hide the object treeunboundunboundunboundunboundunbound
Hide selected objectunboundHunboundCtrl+HH
Show all objectsunboundAlt+HunboundunboundCtrl+H
Toggle player cameraunboundunboundunboundunboundunbound

Show or hide the object tree, Hide selected object and Show all objects act on the map’s object tree. In the player camera, the orbit and pan drags look around, the zoom binding sets the speed, and Frame all does nothing.

Fixed keys

These inputs cannot be changed.

inputaction
W, A, S, Dplayer camera: move forward, left, back, right
Shiftplayer camera: sprint
Spaceplayer camera: move up
Ctrlplayer camera: move down
Escapecancel Press a shortcut
right click on a node or linkgraphs: open its menu
double-click a nodegraphs: open it

The player camera keys work while the pointer is over the view or a look drag is held. They do nothing while you type in a text field. Use the camera explains the player camera.