SUNRISE STUDIO

Author map content

Studio cannot create a brand new map. A complete map needs terrain, collision, lighting and navigation writers, and Studio has none of them yet. You can change an existing map and its mission, then ship the changes as a mod.

What you can change

changeguide
move, rotate and scale placed objects and groupsMove, rotate and scale objects
resize trigger volumesEdit trigger bounds
move collision, edit its shapes and parts, add shapes and copiesEdit collision
change the materials of placed modelsEdit materials
change the textures of placed modelsImport and edit textures
change the geometry of a model, keeping its topologyEdit an asset in Blender
change what the mission doesScript a mission

Build a changed map

  1. Create a project. See Getting started.
  2. Open the map, or the mission that uses it. See Open a map or mission.
  3. In a mission, open Report > Authored map layers to see which map layers it loads. Edit the copy the mission draws.
  4. Move, rotate or scale an object. See Move, rotate and scale objects.
  5. Repeat for each object. Each object gets one row in the Changes tab.
  6. To add walls or floors that players collide with, add collision shapes. See Edit collision.
  7. To change what the mission does, add a mod script in View > Mission Graph. See Script a mission.
  8. Choose Build > Mod details….
  9. Fill in the mod’s Id, Version and Name.
  10. Choose Build > Build and install.
  11. Start the game.
  12. Load the activity.

Build and install a mod covers the last steps.

New native assets and wide hashes

A new native asset that the game looks up by a 64-bit key needs an alias. See Wide-hash aliases.

Limits

Studio does not support:

  • A new map, bubble, activity or destination.
  • New terrain, lighting, navigation or sky.
  • Placing a new model or entity in a map. A static prop is a standalone model with no placement. See Add a static prop.
  • Removing objects or collision from a map.
  • A new combatant type with its own AI, health or loot.